If you can create your own world what would it be? What would it look like?
Archive for category: storytelling
TRANSITIONS
I recently picked up Adrienne Marie Brown’s Emergent Strategies. In it, Brown describes a way of thinking and organizing that she calls fractal. A fractal is “a curve or geometric figure, each part of which has the same statistical character as the whole.”
OFF BALANCE
Balance. I’ve never really been all that good at it. As a child, I would take a running leap off the public dock, curl myself up, and land cannonball-style into Lake Minnetonka at the first hint of spring.
Hacking for Good, Hacking for Colored Girls
By Emily Kuester For me, this summer has been packed with new. New experiences, new cities, new people, new tech. As a new member of...
Co-Creation, Collaboration and the Making of The Issue
In January 2018, The Alliance for Media Arts + Culture published the first issue of The Issue, a new intergenerational arts and culture magazine.
🎙 Your media arts & culture news 📷 ALLIANCE eBulletin 📹 April 2018
From the Executive Director Discoveries and Dreams by Wendy Levy April has truly been a month of discoveries at The Alliance: We discovered our true...
The High Stakes of Limited Inclusion
By KAMAL SINCLAIR
Emerging media cannot risk limited inclusion and suffer the same pitfalls of traditional media. The stakes are too high. Together, we must engineer robust inclusion into the process of imagining our future.
An Urgency to Speak our Truth: Artists, Archives, & Activism
By Arbo Radiko
There was this moment, sitting in the small cozy recording studio at BRIC Arts Media in Brooklyn with visionary artist/activists Martha Redbone and Jaishri Abichandani and my co-collaborator, mastering engineer/archivist Jessica Thompson, when all things felt possible.
Making a New Reality: Furthering equality in emerging media
BY KAMAL SINCLAIR
In 2008 my life took a turn from the world of live performing arts and tangible visual arts to an increasingly more virtual engagement with arts and creativity.
Who is VR for?
What are the models we could set up to build a more inclusive group of artists and field builders working in the creative virtual reality space? Over the summer, I’ve been interviewing makers and practitioners about this question.